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Skyrim vs oblivion4/6/2024 ![]() I also did not appreciate their changes to the stats and the poor UI they implemented for PCs. So much for dramatic tension (yes, I know its hard to do in this kind of open game, but in MW it made sense). In MW pacing was not problem, the threat was not imminent … in Skyrim the world was ending and yet you could fart about ignoring the main story for as long as you wished. With stats, more spells and skills, you can have a lot of interesting builds. If there is something I like better in Oblivion, it's probably the wider range of character creation. But in terms of setting and story (which matters most to me) MW is just better in imho. Oblivion and Skyrim both have strengths and weaknesses. Can be used as content for research and analysis. That said, it's not cut-and-dried - I did still get my $'s worth from Skyrim and enjoyed the first 60 hours or so. Collected from the entire web and summarized to include only the most important parts of it. I didn't see this uniqueness that others refer to: what I saw were an embarrassment of fetch quests (with no directions other than map marker to which I could insta-travel…and my god, why would you not?!) to caves and places I had already visited, now mysteriously populated with randomly scripted villain X. A large chunk of those 200 hours was the desperate quest for something new and exciting…which had kind of evaporated after about 30-40 hours in Skyrim. +1 for Morrowind I have put 200 hours into Skyrim, and probably a bit more than that into MW over the years. ![]()
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